In my previous post I explained the math and maya nodes you need to create mirroring of positions in 3D space. Here is a different, more complicated, example where I created a rig that mirrors across any point on a sphere. I used a sphere but it can be any object you want. The only limitation would be a low poly mesh where the mirrored positions would snap since there would not be enough polygons that would provide data on normals that would ensure a smooth transition. In that case I would probably add some nurbs patches that match the poly shape and use their normals.
Mirroring across a sphere from Armin Halac on Vimeo.
Questions and comments are welcome.
Mirroring across a sphere from Armin Halac on Vimeo.
Questions and comments are welcome.
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