Tuesday, 24 December 2013

Elephant Rig

As promised here is a video showing the rig. I have also included a small demonstration of the script that I wrote to automate the trunk creation. The technique for the variable FK rig was demonstrated by Jeff Brodsky in this video.
I was only responsible for the elephant rig and deformation. Everything else is done by the guys at Irie studios.

Elephant Ride rig demo from Armin Halac on Vimeo.

The video, music and registered trademarks or trademarks are property of their respective owners.

Friday, 20 December 2013

Elephant Ride

I had the pleasure to work with the great guys at Irie studios on the Elephant Ride video. I was hired to create a rig for the elephants. As requested I used Maya Muscle for additional deformations and muscle simulation. I will record a video that showcases the rig and post it in a few days.
The video premiered on Myspace yesterday. 

Video Premiere: D. Prosper, “Elephant Ride” from BRAINFEEDER on Myspace.

Here's a little rig sneak peak:


Thursday, 19 September 2013

Sliding Pivot Foot Roll Tutorial

In this tutorial I show how you can create a sliding pivot foot roll using nodes. The first part of the rig is the same as Chris Lesage's rig but instead of an expression i used nodes. And I only add some stuff on top of that to make it work for any shape.
Make sure to visit Chris's site and check out his awesome reel.

The final node graph

Thursday, 12 September 2013

Pymel Bone Split Tutorial part 02

This part will conclude the writing of the bone split script . Here I will show you how to generate the new joints and to position them on the calculated locations. And also how to recreate the hierarchy.

Any comments and questions are welcome.
Thanks for watching.

Part 01

Monday, 9 September 2013

Pymel Bone Split Tutorial part 01

In this tutorial I will show you how to write a script that can evenly split a bone and add new joints. This is especially useful when you need to add twist joints on an existing bone. It will automatically rename the new joints and keep the original bones orientation.
My terminology might be wrong in some places so sorry for that.

Some experience with Pymel and Maya scripting is required.

If you have any questions please leave them in the comments.

Part 01

Part 02