Monday, 9 September 2013

Pymel Bone Split Tutorial part 01

In this tutorial I will show you how to write a script that can evenly split a bone and add new joints. This is especially useful when you need to add twist joints on an existing bone. It will automatically rename the new joints and keep the original bones orientation.
My terminology might be wrong in some places so sorry for that.

Some experience with Pymel and Maya scripting is required.

If you have any questions please leave them in the comments.

Part 01

Part 02

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